GM COLLISION OPTIMIZATION SUITE

Create, Simplify, and Preview Optimized Collisions in Real-Time

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Intelligent Physics Workflow

Tired of manually creating collisions or using imprecise tools? GM Collision Optimization Suite is a tool integrated into the Unreal Engine Static Mesh Editor that allows you to generate simple, optimized collisions visually and interactively.

Using the power of Geometry Script, this plugin reads your mesh's geometry (from either the complex collision or the render mesh) and gives you full control to simplify it, helping you improve the physics performance of your project.

Main Features

Interactive Collision Simplification

Adjust the collision mesh complexity in real-time with a triangle reduction slider. Watch the polygon count change and find the perfect balance between precision and performance.

Real-Time Preview

Visualize the simplified collision directly in the editor's viewport. Toggle the preview on and off with a single click to compare the result with the original mesh.

Flexible Geometry Source

The plugin can generate the collision from the existing complex collision (UCX) or, if it doesn't exist, it will use the render mesh (LOD 0) as a base. This ensures you always have a starting point.

Saves as Convex Hulls

When saved, the simplified mesh is converted into simple collisions (convex hulls), the most performant method for physics in Unreal Engine. The process can generate multiple hulls to fit concave shapes.

Plugin Demonstration