Create, Simplify, and Preview Optimized Collisions in Real-Time
Tired of manually creating collisions or using imprecise tools? GM Collision Optimization Suite is a tool integrated into the Unreal Engine Static Mesh Editor that allows you to generate simple, optimized collisions visually and interactively.
Using the power of Geometry Script, this plugin reads your mesh's geometry (from either the complex collision or the render mesh) and gives you full control to simplify it, helping you improve the physics performance of your project.
Adjust the collision mesh complexity in real-time with a triangle reduction slider. Watch the polygon count change and find the perfect balance between precision and performance.
Visualize the simplified collision directly in the editor's viewport. Toggle the preview on and off with a single click to compare the result with the original mesh.
The plugin can generate the collision from the existing complex collision (UCX) or, if it doesn't exist, it will use the render mesh (LOD 0) as a base. This ensures you always have a starting point.
When saved, the simplified mesh is converted into simple collisions (convex hulls), the most performant method for physics in Unreal Engine. The process can generate multiple hulls to fit concave shapes.